Senior Writer | Cloud Chamber
I helped define the foundational narrative goals, story structure, and setting for the next chapter of the BioShock IP.
I was responsible for worldbuilding, early story breaking, and development of the main plot. I pitched, developed, and owned numerous characters, locations, quests, narrative gameplay features, and cinematics.
I’ll be able to share more details upon release.
Scriptwriter | Ubisoft Toronto
I wrote cinematics, missions, sidequests, barks, etc. and created several major characters (eg. Paz “Bicho” Duarte). I pitched and owned over two dozen Operation missions and Yaran Story missions, including the “Bottle Episode” Operation.
I was lead writer for the “Rambo: All the Blood” DLC mission, and I pitched and developed a brand new narrative collectible feature called “Hidden Histories”.
Additionally, I created names and descriptions for almost every world location and item in the game (weapons, gear, vehicles, accessories, etc). If it had a name, I probably came up with it.
Narrative Designer & Writer | Ubisoft Toronto
I helped develop Starlink’s worldbuilding, main plot and characters, cinematic storyline, and integrated a unique systemic VO system requiring tens of thousands of variations on gameplay dialogue lines. I also oversaw the narrative integration of the Star Fox IP in collaboration with Nintendo.
I created names and descriptions for characters, locations, ships, weapons, enemy AI, flora & fauna, etc. for the in-game Database, and pitched several short animated film sequences for an unreleased promotional tie-in series.
ADDITIONAL PROJECTS
Get in touch: mail@justincummings.net