BIOSHOCK “NEXT”

Senior Writer | Cloud Chamber

I helped define the foundational narrative goals, story structure, and setting for the next chapter of the BioShock IP.

I was responsible for worldbuilding, early story breaking, and development of the main plot. I pitched, developed, and owned numerous characters, locations, quests, narrative gameplay features, and cinematics.

I’ll be able to share more details upon release.

FAR CRY 6

Scriptwriter | Ubisoft Toronto

I wrote cinematics, missions, sidequests, barks, etc. and created several major characters (eg. Paz “Bicho” Duarte). I pitched and owned over two dozen Operation missions and Yaran Story missions, including the “Bottle Episode” Operation.

I was lead writer for the “Rambo: All the Blood” DLC mission, and I pitched and developed a brand new narrative collectible feature called “Hidden Histories”.

Additionally, I created names and descriptions for almost every world location and item in the game (weapons, gear, vehicles, accessories, etc). If it had a name, I probably came up with it.

STARLINK: BATTLE FOR ATLAS

Narrative Designer & Writer | Ubisoft Toronto

I helped develop Starlink’s worldbuilding, main plot and characters, cinematic storyline, and integrated a unique systemic VO system requiring tens of thousands of variations on gameplay dialogue lines. I also oversaw the narrative integration of the Star Fox IP in collaboration with Nintendo.

I created names and descriptions for characters, locations, ships, weapons, enemy AI, flora & fauna, etc. for the in-game Database, and pitched several short animated film sequences for an unreleased promotional tie-in series.

ADDITIONAL PROJECTS

Get in touch: mail@justincummings.net